Illustration showing a child brushing her teeth in a bathroom. She is holding a cup of water which is a water wise way to rinse her mouth after brushing. Illustration showing a child washing a path with a hose. Excessive use of water is wasteful. Illustration showing a child taking a bath with too much water. Overfilling the bath is wasteful. Illustration showing a child taking a 3 minute shower. A short showing is water wise.

Memory card game

The wonders of water

Memory card game designed for Lower Murray Water. The card game aims to teach primary school students how to use water wisely and is part of a larger publishing project developed to teach students the wonders of water.

About Lower Murray Water

Lower Murray Water provides water services to the north-west of Victoria. A part of their role includes community engagement and education. They engage with local schools in the region and supply educational resources to inspire students to think about the importance of water.

Publishing services

Nikki M Group provided Lower Murray Water with a complete publishing service.

Publishing services included:

  • content development
  • editing
  • proofreading
  • design
  • illustration
  • preparation for print.

Educational resources were developed to link to the Victorian curriculum and to teach students via inquiry-based learning, which included experiments, creating artwork and game play.

Water wise illustrations

The cards are illustrated in pairs and show children using water wisely and wastefully. For example, brushing teeth with water running (wasteful) versus brushing teeth with a glass of water (wise). When students play the game they learn how to use water wisely when doing everyday tasks.

Two illustrations comparing children brushing teeth with water running (wasteful) versus brushing teeth with a glass of water (wise).

Illustrated cards showing children brushing their teeth.

How to play

Students play in pairs. They shuffle the cards and lay them face-down in rows on the table. The first player turns over two cards. If the cards are identical, the player keeps the cards and has another go. Otherwise, they turn the cards over again and the other player has their turn.

Students continue playing until all the cards are paired. The player with the most pairs is the winner.